Screenshots: Part 2
We’ve added a couple of visual features over the last week or so which I think deserve another batch of screenshots.
Firstly we’ve added a targeting reticule (screenshot 1) that appears over a target when your locked on. This helps the player distinguish which enemy they’re firing at when multiple enemies are present on screen.
Secondly we’ve added spot light (screenshot 3) which has 3 functions. It helps the player orientate themselves, it provides a rough targeting area (Where the player missiles will hit the ground) and it also helps to judge terrain height.