As we near the end of this prototype project, I think I speak for us all that we’ve learnt a great deal. We’re now in Beta and we recently invited everyone to play the game in more or less its completed form. (Save for some environment details and a ‘hints’ system.)
Over the last nine months or so, we’ve created a bunch of logos, models, textures and materials. The game looks half decent now and so in this first of a series of posts, I’d like to share some screenshots of the environment. Later on I want to share a series of breakdowns of the assets used in creating the look and feel of Nuclear Storm.